WriteConsole

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Description

Writes a character string to a console screen buffer beginning at the current cursor location.

Syntax

BOOL WINAPI WriteConsole(
  _In_             HANDLE  hConsoleOutput,
  _In_       const VOID    *lpBuffer,
  _In_             DWORD   nNumberOfCharsToWrite,
  _Out_            LPDWORD lpNumberOfCharsWritten,
  _Reserved_       LPVOID  lpReserved
);

Parameters

hConsoleOutput [in]
A handle to the console screen buffer. The handle must have the GENERIC_WRITE access right.
lpBuffer [in]
A pointer to a buffer that contains characters to be written to the console screen buffer.
The storage for this buffer is allocated from a shared heap for the process that is 64 KB in size. The maximum size of the buffer will depend on heap usage.
nNumberOfCharsToWrite [in]
The number of characters to be written. If the total size of the specified number of characters exceeds the available heap, the function fails with ERROR_NOT_ENOUGH_MEMORY.
lpNumberOfCharsWritten [out]
A pointer to a variable that receives the number of characters actually written.
lpReserved
Reserved; must be NULL.

Return value

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.